![]() Starfield releases September 6 on PC, and Xbox Series X/S. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it," he explained. "Fortunately in this one, we've got it running great. ![]() Interestingly, Howard does confirm that the game can reach framerates higher than 30fps, which makes the lack of a performance mode all the more puzzling. Do you think the visual fidelity is worth the framerate limit? If you tend to pay attention to these things, you probably figured that out a while ago. Even setting aside the developer's history with console versions, all of Starfield's trailers on YouTube have been limited to 30fps. Howard is right that it's not that surprising. We don't want to sacrifice any of it," he added. "We do lock it at 30, because we want that fidelity, we want all that stuff. "Always these huge, open worlds, fully dynamic, hyper detail where anything can happen." "I think it'll come as no surprise, given our previous games, what we go for," Howard said. Both are locked to 30fps, according to Howard, with no option to either unlock the framerate or target a lower resolution and a potentially higher framerate. Do you see this gameplay differently after the news?īethesda's Todd Howard told IGN in an interview that Xbox Series X players can expect a 4K resolution, while Series S owners are limited to 1440p. The developer confirmed that the upcoming action RPG will be locked to 30fps on both Xbox consoles.Īlthough this is par for the course with Bethesda games on consoles, the news will nonetheless disappoint anyone who was hoping for a fresh start on the more powerful new generation of consoles. Bethesda had to drop some bad news after Starfield's big deep dive overnight.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |